Browser games like Planetarion and (now defunct) Star Sphere, but more complex
In these games each player have a planet as his domain. He then can mine for different resources to build all kinds of industries, thousands of space ships and anti-air artillery. You then can send your fleet to attack other planets, share resources, make alliances, etc. I would like something like that, but deeper. Maybe you could colonize more than one planet, have more control of how things are made (where on a planet to build a plant, upgrade ships, make individual missiles, etc).
I know, this is my third attempt on looking for a game that would scratch my space itch.
This is a selected list of multiplayerbrowser games. These games are usually free, with extra, payable options sometimes available. See the List of browser games for single-player browser games.
The game flow of the games may be either turn-based, where players are given a number of 'turns' to execute their actions or real-time, where player actions take a real amount of time to complete. Most notable is the real-time strategy genre.
Name | Developer | Release[1] | Type | Game flow | Setting |
---|---|---|---|---|---|
8Realms | Jagex | 2011 (now closed) | Strategy | Real-time | Empire building |
Adventure Quest Worlds | Artix Entertainment | 2008 | MMORPG | Real-time | RPG |
Agar.io | Matheus Valadares | 2015 | Platform game | Real-time | Minimalist color circles |
Blood Wars | BW Team | 2006 | MMORPG | Real-time | Post-apocalyptic world |
Castle Marrach | Skotos | 2001 | role-playing | Real-time | Fantasy/storytelling |
Castle of Heroes | SNAIL Game | 2009 | Strategy | Real-time | Fantasy/empire building |
Club Penguin | New Horizon Entertainment/Disney | 2005 (now closed) | Social networking | Real-time | Antarctica |
Dead Frontier | Neil Yates | 2008 | MMORPG, Third-person shooter | Real-time | Post-apocalyptic world |
Domain of Heroes | Tandem Games | 2008 | MMORPG | Fantasy | |
Dragon City | Social Point | 2013 | Social networking | Real-time | Fantasy |
Drakensang Online | Bigpoint | 2011 | MMORPG | Real-time | Fantasy |
Doomlord | Beholder Kft | 2008 | RPG | Real-time | Fantasy |
Earth Eternal | Sparkplay Media | 2009 (now closed) | MMORPG | Real-time | Fantasy |
Echo Bazaar! | Failbetter Games | 2009 | RPG | Turn-based | Gothic Fantasy/Steampunk |
Empire & State | Novel, Inc. | 2011 | MMORPG | Real-time | Science Fiction |
eRepublik | eRepublik Labs | 2008 | Strategy | Real-time | Contemporary/country building |
Evony | Evony | 2009 | Strategy | Real-time | Fantasy/empire building |
Fairy Tail: Hero's Journey | GameSamba | 2018 | role-playing | Turn-based | Anime/Fantasy |
Forge of Empires | InnoGames | 2012 | Strategy | Real-time | Historical empire building |
Forumwarz | Crotch Zombie Productions | 2008 | Strategy | Turn-based | Contemporary/Internet forum |
Freeciv.net | The Freeciv Project | 2010 | Strategy | Turn-based | Empire building game |
FusionFall | Cartoon Network/Grigon Entertainment | 2009 | MMORPG | Real-time | Science fiction |
Grendel's Cave | Grendel Enterprises, L.L.C. | 1998 | Adventure | Real-time | Literary (Beowulf) |
Habbo Hotel | Sulake Inc. | 2000 | Social networking | Real-time | Contemporary/teenagers |
Hattrick | ExtraLives | 1997 | Strategy | Real-time | Contemporary/soccer team |
Might and Magic: Heroes Kingdoms | Ubisoft | 2010 (now closed) | Strategy | Real-time | Fantasy/empire building |
Might and Magic: Heroes Online | Ubisoft | 2014 | Strategy | Turn-based | Fantasy |
Ikariam | Gameforge | 2007 | Strategy | Real-time | Ancient Greece/empire building |
Illyriad | Illyriad Games Ltd | 2011 | Strategy | Real-time | Fantasy/empire building |
Kantai Collection | Kadokawa Games | 2013 | card battle game | Real-time | World War II |
Kingdom of Loathing | Asymmetric Publications | 2003 | role-playing | Turn-based | Fantasy/humorous |
Legends of Zork | Jolt Online Gaming | 2009-2011 (now closed) | role-playing | Turn-based | Fantasy/humorous |
Little Space Heroes | Bubble Gum Interactive | 2011 (now closed) | MMORPG | Real-time | Kids |
Lord of Ultima | Electronic Arts | 2010 (now closed) | Strategy | Real-time | Fantasy |
Mad TV online | Sven Burkert | 2006 | Strategy | Turn-based | Television business simulation/humorous |
Miniconomy | Trade Games International BV | 2002 | Strategy | Real-time | Contemporary/country building |
Monopoly City Streets | Tribal DDB, Hasbro | 2009 (now closed) | Strategy | Real-time | Board game |
MouseHunt | HitGrab,Inc | 2008 | Strategy, Social Networking | Real-time | Fantasy |
NationStates | Max Barry | 2002 | Strategy | Real-time | Contemporary/country building |
Neopets | Viacom | 1999 | Strategy, Simulation | Real-time | Virtual Pet Site |
Nile Online | Tilted Mill Entertainment | 2008 | Strategy | Real-time | Ancient Egypt/empire building |
Omerta (video game) | Omerta Game Limited | 2003 | MMORPG | Real-time | Mafia |
OGame | Gameforge AG | 2002 | Strategy | Real-time | Science fiction |
Pardus | Bayer&Szell OEG | 2004 | Strategy | Turn-based | Science fiction |
Pirate Galaxy | Splitscreen Studios | 2000 | role-playing | Real-time | Science fiction |
Planetarion | FUBRA | 2000 | Strategy | Turn-based | Science fiction |
Quick Hit Football | Play Hard Sports | 2009 | Sports game | Real-time | Sports/American football |
Realm of the Mad God | Wildshadow | 2010 | MMORPG | Real-time | Fantasy |
Rise of Mythos (Formerly Kings and Legends) | 2013 | MMO CCG/TCG | Turn-based | Fantasy | |
RuneScape ('Old School' variant only) | Jagex | 2001 | MMORPG | Real-time | Fantasy |
Samurai Taisen | PST Team | 2013 | MMORTS, Visual Novel | Real-time | Sengoku period |
Sentou Gakuen | PST Team | 2012 | MMORPG, Visual Novel | Real-time | School Life |
SmallWorlds | Outsmart Games | 2008 | Virtual World, Social Networking | Real-time | Contemporary/teenagers |
Star Trek: Alien Domain | GameSamba | 2015 | Strategy | Real-time | Science fiction |
Supremacy 1914 | Bytro Labs | 2009 | Strategy | Real-time | Alternate History/Empire Building |
TagPro | Nick Riggs (LuckySpammer) | 2013 | Multiplayer online battle arena | Real-time | Arena |
Tanki Online | AlternativaPlatform | 2009 | 3D MMO-Shooter | Real-time | Post-apocalyptic world |
Terra Est Quaestuosa | Schoot Digital Productions | 1998 | Strategy | Turn-based | Contemporary/country building |
Terra Militaris | SNAIL Game | 2010 | Strategy | Real-time | Historical/empire building |
ThreeChess | RS Consult BG Ltd. | 2010 | Strategy | Turn-based | Chess variant |
Trade Wars | Sylien Games | 2007 | Space trade and combat | Real-time | Fantasy |
Transformice | Atelier801 | 2010 | Platform game | Real-time | MMOG |
Travian | Travian Games | 2004 | MMORTS, Strategy | Real-time | Antiquity/empire building |
Tribal Wars | Inno Games | 2003 | Strategy | Real-time | Empire building |
Twilight Heroes | Quirkz Media | 2007 | role-playing | Turn-based | Contemporary/superheroes |
Unforgiven War | Nvinium Games | 2008 | role-playing | Real-time | Modern Warfare |
Urban Dead | Kevan Davis | 2005 | MMORPG | Turn-based | Contemporary/zombies |
Urban Rivals | Boostr | 2006 | Collectible card game | Turn-based | Board game |
Utopia | Omac Industries | 1998 | Strategy | Real-time | Fantasy |
Virtonomics | Marilana UAB | 2006 | Business simulation | Turn-based | Real world |
War of Legends | Ultizen | 2010 | Strategy | Real-time | Chinese fantasy |
World of the Living Dead: Resurrection | Ballardia | 2013 (now closed) | MMORPG | Real-Time | Zombie Survival Strategy |
World War Online | Chilltime | 2010 | MMORTS | Real-time | Modern Warfare |
X-Wars | Sebastian Lagemann, Nils Mitoussis, Mediatainment GmbH | 2002 (now closed) | Strategy | Real-time | Science fiction |
See also[edit]
Notes[edit]
Sure, exploring every nook and cranny of epic PC games can be immensely satisfying, but when you’re looking for a quick hit of fun, full-blown games aren’t always ideal. When it comes to satisfying those playtime urges during odd times of the day, the browser’s hard to beat.
We’ve played dozens of browser games to find the particularly juicy gems. This collection of 10 browser games has something for everyone: a surreal shooter, a classic text-based game that’s more fun than you’d expect, an oddly entertaining puzzle game, and even Doom.
Let’s get into it.
From Wikipedia, the free encyclopedia
Planetarion (commonly referred to as PA) is a browser-basedmassively multiplayer online game. Created by Fifth Season AS in early 2000, then bought by Jolt in 2003, and then bought by Renegade Games in 2009, the game has placed players in control over a planet, with the ability to mine its asteroids for resources, and construct a fleet of spaceships to attack other player's planets. Although its popularity has declined with the emergence of other similar games and the introduction of a pay-to-play model, the game is currently still active.
The objective of the game is to attain a higher score than your opponents, which can be achieved primarily by stealing their asteroids and destroying their fleets. The game offers a player the choice between five races, each with their own ships and advantages, allowing for a variety of strategies. Every few months, the game is reset, at which point winners are declared and a new round of play starts, commonly with a number of new features and updates to keep the gameplay balanced.
The game updates once per hour, which is called a tick in-game. Every action within the game, from the construction of a factory to the attack of another planet, takes a set number of these ticks, which gives the game a unique mix between turn-based and real-time gameplay, as it allows players only a limited window of time to react to other player's actions. Because of this, cooperation and communication between planets is a necessity, which leads to a strong sense of community play as the players organise themselves into alliances. As such, Planetarion has an active presence on the NetGamers IRC network for direct communication between players.
History
When the game was launched in 2000 it quickly rose to great popularity, receiving 11 Multiplayer Online Games Directory Game of the Month Awards.[1]
Whilst originally free, the crash of the dotcom bubble also meant a decline in advertising revenue for Fifth Season AS, the Norwegian company behind Planetarion. As a result, the move was made to a pay-to-play model with the start of Round 5.[2] This led to a sharp decline in the game's userbase.
In 2003, Planetarion was sold by Fifth Season AS to the UK-based company SimTech Ltd., a daughter company of Jolt, who provide hosting for the game.
Soul togetherness 2013 rar download. Raheem Devaughn) (04:17) 04. 76 Degrees West Band, Raheem DeVaughn - Something (feat.
In 2007, round 22 ('Shards of Infinity') once again was a free round. A notable feature is that inactive players will automatically be moved to an inactive part of the universe.
On Friday, January 16th 2009 it was announced that OMAC, the company that bought Jolt, decided to discontinue Planetarion after round 30.[3] Since then, the Planetarion Team has started work on another game, Galaxytarion.
On Friday, February 6th 2009, Peter Zaborszky from Renegade Games Limited confirmed that they had purchased the rights to Planetarion and that they would continue to run the game.[4]
Races
Planetarion currently features five races that players can choose from when creating their planet, each offering particular bonuses and different styles of play. While since the introduction of separate races there have always been four races, the twentieth round saw the introduction of a fifth: the Eitraides, who are said to be a Terran race that broke off in search of profit. Making extensive contact with the other races, they receive mostly financial bonuses, as well as a mixture of ships which previously belonged to separate races, such as ships with EMP, cloaking and stealing technology.[1]
- Terran (Ter): Terrans are a human race, whose ships use conventional weaponry. Generally they favour the larger and heavier ship classes to attack and inflict damage with.
- Cathaar (Cat): Cathaar are a humanoid feline race, who possess advanced EMP technology, resulting in the ability to use highly efficient but non-lethal weaponry.
- Xandrathii (Xan): The Xandrathii are a highly advanced insectoid race using small and fast ships equipped with cloaking technology. Their high firepower and speed, combined with the unpredictability of their fleets due to cloaking technology, is offset by the fact that their ships are quite fragile.
Free Browser Based Games Like Runescape
- Zikonian (Zik): The Zikonians are a rather mysterious race on whom not much is known. It is claimed that they are an ancient race come to claim domination over the universe, others say that they are a rebel offspring of the Cathaar. The fact is that they have the rather uncommon ability to steal enemy ships thus giving them a variety of ships from each race.
- Eitraides (Etd): The Eitraides are humans who decided to leave their home planet and pursue profit, rather than war. This has made them the traders of the universe, receiving great financial advantages. Additionally, their travels have brought them into contact with the other races' ship technology, giving them a mixed arsenal of ships to deploy in their efforts.
Game Setup
The game takes place in so-called rounds, the length of which has varied throughout history, but which is currently at approximately two months in length. At that time, the winners are declared and the game is reset, upon which everyone can sign up for a brand new planet. New rounds generally also bring changes in gameplay, ship statistics or even universe makeup, as a result of feedback from the players during the active round.
Browser Based Games Like Runescape
In between rounds, speedgames are frequently held over weekends which generally run at one-minute ticks, instead of hourly ones for more fast-paced action. In the past, these speedgames have been run at LAN events such as The Gathering in Norway and the Multiplay i-Series in the United Kingdom, and have also been used for competitions such as the Planetarion World Cup.
Reception
PC Zone reviewed version 2 of Planetarion in October 2000; at which point, there were over 30,000 players. PC Zone described the gameplay as having a 'charm and subtle addiction that is a pleasant change of pace' and highlighted the quality of support available for the game via volunteer staffed IRC channels. The game was awarded a score of 72%.[5]
References
- ^http://www.mpogd.com/gotm/
- ^http://www.boards.ie/vbulletin/archive/index.php/t-27153.html
- ^http://www.planetarion.com/news/news/read/235-round-30-signups
- ^http://www.planetarion.com/news/news/read/239-the-future-of-planetarion
- ^Jed Norton (October 2000). 'Planetarion review'. PC Zone (94): 72.
External links
- Renegade Games Ltd (PA Owner)
Browser-based space strategy MMO Planetarion turned me into an awful, teenaged jackass (or rather exacerbated the qualities that already made me one), so why did I just sign up to play AD2460, a new game by the same developers? It’s certainly not because of the still space images of its trailer, which have little to do with its menu-based interactions. It’s because I long to again be invested in months-long galactic battles with tens of thousands of other players. Obv.
Here’s the trailer, which at least introduces the story and themes and gives some sense at the end of what it’s like to play.
Planetarion was undoubtedly a neatly balanced game, compelling both because of its satisfying progression curve and because of the interesting decisions it forced you to make when everything took so long to do. It was the player politics that hooked me, though. I became invested in the success of my faction, in defeating our enemies and defending our planets, and in the terrible backstabbing that was necessary in order to survive. I don’t know if I have it in me to invest so much in a game like that again, and I certainly don’t have the group of friends who are likely to also get involved.
The new appeal is that, because AD2460 is browser-based and requires no plugins, it’s also been designed to run on mobile devices. I like the idea of that kind of ambient fun; that I could be out and about, running errands, but secretly concerned about the research project or spaceship fight I’ve just initiated with the phone in my pocket.
I have just logged in. The game begins with a warning that the experience will be difficult and surprising (which I like), and then the tutorial is long and wordy (which I dislike). Let’s see how long I last.